Even worse is if you come to a dead stop on track. Turbo can only be activated if your wheels are grounded so the bumpier tracks wind up becoming disjointed as you fart boost whenever you get the chance. On flat surfaces, it’s not really an issue but the game’s off-road, twistier excursions can only highlight how off-kilter it feels. Upgrading your bike doesn’t do much to help with all of them being marginally different.Ĭouple that with a handling model which is just the wrong side of twitchy and you’ve got a problem maintaining direction and speed. You can call this a challenge if you want but, to me, it’s too far. Mashing turbo doesn’t seem to bridge the gaps as the opposition will use theirs equally effectively. There’s no rubber-banding on display so, if you lose ground, it’s lost forever. The AI steps up their pace and you really have to be on point to make gains. It’s an oddity but, whilst I’m relieved the game functions, new frustrations become apparent.Īnything above one-star is a struggle. Turns out you have to select the other challenges pre-race. You’re awarded stars for success and was surprised to see me floundering on one-star rewards. You see, I almost completely wrote career mode off as broken as I’d place 1 st in an event and not get the challenges unlocked for it. You can boost up several and decide on a favourite. It feels nice to get a sense of improvement in a career mode and it doesn’t require a whole heap of investment.
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Amass enough of those and you can bank upgrade points to spend on your bike. With that comes bonuses to charge up your turbo and build up your style points. It takes a leaf out of Burnout‘s book with some events involving oncoming traffic to weave through. It allows for some on-the-fly decision-making which make races a little more interesting. They take place across wildly different locales that offer plenty of alternative paths. You’re kept on your toes as the events chop and change and they all come with challenges of their own to master. There’s elimination races, timed challenges against the clock and standard races against others. There’s a fair few modes available and, whilst they all feel fairly standard, the career mode offers variety. They’re remembered fondly on the Playstation and, whilst some of the charm has worn off after three editions, Microids are developing Moto Racer 4 in an effort to give its heart a jump-start. I’m a sucker for a decent arcade racer so when the fourth installment of the Moto Racer series landed on my lap, I was hoping for a decent time.
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Novemin PS4 / Reviews tagged arcade / microids / moto racer 4 / motocross / motorbikes / racer by Mike